Prepare yourself for a side-splitting, politically incorrect, and downright outrageous game experience with Cards Against Humanity. This audacious card game has taken the world by storm, leaving players in stitches and pushing the boundaries of acceptable humor. Get ready to embrace the unexpected and let your inner rebel run wild.
The objective of Cards Against Humanity is delightfully simple yet devilishly clever. One player serves as the “Card Czar” and draws a black card, which features a fill-in-the-blank question or statement. The remaining players, known as “Answerers,” simultaneously submit a white card from their hand that they believe best completes the black card. The Card Czar then reads all the answers aloud and chooses the one that is the funniest, most offensive, or simply the most absurd.
As the game progresses, the Card Czar role rotates, giving everyone a chance to unleash their comedic genius and challenge the boundaries of good taste. The game becomes a hilarious battle of wits, where players try to outdo each other with the most outrageous and politically incorrect combinations. However, be warned: this game is not for the faint of heart or easily offended. It embraces the absurd, the offensive, and the utterly unacceptable, making it the perfect choice for those who love to push the limits and laugh in the face of taboo.
Objective of the Game
Cards Against Humanity is a party game that aims to provoke laughter and challenge sensibilities. Players compete to create the funniest combination of cards, with the Card Czar awarding points for the most offensive, absurd, or inappropriate answer. The game tests players’ limits of humor, irreverence, and social norms.
Gameplay Summary
Number of Players: | 4-20 |
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Age Range: | 18+ |
Game Duration: | 30-90 minutes |
Objective: | To create the funniest combination of cards that wins the approval of the Card Czar |
The game consists of two types of cards:
- Black Cards (Question Cards): These pose questions or prompts that players must respond to.
- White Cards (Answer Cards): These contain responses to the questions, ranging from innocuous to highly offensive.
Players take turns being the Card Czar and draw a Black Card with a question or prompt. The other players then play White Cards from their hands that they believe best answer the question. The Card Czar chooses the White Card they find funniest, and the player who played it receives a point.
The game continues until a predetermined number of points is reached, or until the players run out of White Cards. The player with the most points at the end of the game wins.
Setup and Dealing
Materials:
1. Cards Against Humanity base game
2. 3 or more players
3. Enough space to play
Dealing
1. Shuffle the deck: Thoroughly mix the black and white cards together to create a single deck.
2. Deal 10 white cards to each player: Distribute 10 white cards to each participant, forming their hands. These cards represent the responses to the game’s questions.
3. Designate a “Czar”: Determine who will be the first Czar, the player who reads the black cards and selects the winning response. The role of Czar rotates throughout the game.
4. Draw a black card: The Czar draws the top black card from the deck and reads it aloud. Black cards pose questions or fill-in-the-blank statements.
5. Select responses: Each player secretly chooses one white card from their hand that they believe provides the funniest or most creative response to the black card.
6. Submit and reveal responses: All players simultaneously submit their selected white cards to the Czar. The Czar shuffles the white cards to conceal their origin.
7. Read and choose: The Czar carefully reads each response and selects the one they deem the funniest or most appropriate. The player who submitted the winning response collects the black card as a point.
8. Repeat: The role of Czar rotates to the next player, who draws a new black card and the process repeats. The game continues until all black cards have been played.
Playing a Card
To play a card, first look at the black card. The judge will read the black card to the group. Then, each player will choose one card from their hand that they think best completes the sentence or question on the black card. Players should try to be funny, clever, or shocking with their card choices.
1. Choosing a Card
When choosing a card, players should consider the context of the black card. The black card may be a question, a statement, or a fill-in-the-blank. Players should choose a card that they think will be funny or clever in the context of the black card.
2. Playing the Card
Once players have chosen their cards, they will hand them to the judge face down. The judge will then shuffle the cards and read them out loud to the group. The judge will then choose the card that they think is the funniest or cleverest.
3. Awarding Points
After the judge has chosen the winning card, the player who played that card will receive one point. If the judge chooses a card that was played by multiple players, each player who played that card will receive one point. The first player to reach a certain number of points (usually 10) wins the game.
Number of Players | Number of Points to Win |
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4-6 | 10 |
7-8 | 12 |
9 or more | 15 |
Judging the Card
Who’s the Judge?
Each round, one player is designated as the "Card Czar." This role rotates among players. The Card Czar is responsible for judging the funniest card combination submitted by other players.
Judging the Card
The Card Czar reads aloud the black card, which presents a question or fill-in-the-blank statement. The other players then submit their funniest white card to create a humorous combination. The Card Czar evaluates the submissions and selects the card that they find most amusing.
Judging Criteria
When judging the cards, the Card Czar considers the following criteria:
- Relevance: How well does the white card fit with the question or statement on the black card?
- Humor: How funny is the combination of the two cards?
- Originality: Has the combination been used before?
- Cleverness: Does the combination display wit or wordplay?
- Personal Preference: Ultimately, the Card Czar’s decision is subjective and based on their personal taste in humor.
Judging Criteria | Description |
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Relevance | How well the white card fits with the black card. |
Humor | How funny the combination of the two cards is. |
Originality | Whether the combination has been used before. |
Cleverness | Whether the combination displays wit or wordplay. |
Personal Preference | The Card Czar’s subjective taste in humor. |
Scoring Points
Each round, the Card Czar (judge) picks the best card combination and awards one point to the winning player. The player with the most points at the end of the game wins. There is no limit to the number of points a player can score in a round.
How to Earn Points
There are a few ways to earn points in Cards Against Humanity:
Action | Points |
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Winning a round as the Card Czar | 1 |
Playing the winning card combination | 1 |
Winning a special round (e.g., “Most Offensive Card”) | Varies |
Special Rounds
In addition to the regular rounds, there are also special rounds that can be played. These rounds have different rules and point values. Some common special rounds include:
- Most Offensive Card: The Card Czar awards one point to the player who plays the most offensive card.
- Most Creative Card: The Card Czar awards one point to the player who plays the most creative card.
- Most Random Card: The Card Czar awards one point to the player who plays the most random card.
Winning the Game
The game is won by the player with the most points at the end of the game. If there is a tie, the tied players can play a sudden death round to determine the winner.
Special Cards
Cards Against Humanity features a variety of special cards that add an extra layer of complexity and humor to the game.
Blank Cards
Blank cards allow players to write in their own responses, giving them the freedom to customize the game to their liking.
Category Cards
Category cards specify the type of response players must give, such as “a noun” or “a verb.” These cards help to focus the game and encourage players to think creatively.
Draw From the Deck Cards
These cards instruct the player to draw additional cards from the deck, allowing for more variety and unpredictability in the game.
Nope Cards
Nope cards allow players to veto the current Card Czar’s choice and force the Czar to choose a different card. This power can be used strategically to block unwanted responses or to protect a player’s own cards.
Shuffle Cards
Shuffle cards instruct the players to shuffle the deck, which can help to refresh the game and keep it from becoming stale.
See the Future Cards
These cards allow players to peek at the top card of the White deck without revealing it to the other players. This ability can give players a strategic advantage or simply add an element of suspense to the game.
Call Sh*t Cards
Call Sh*t cards allow players to challenge a response that they believe violates the rules or the spirit of the game. If the challenge is successful, the player who played the response loses their turn.
Skip Cards
Skip cards allow players to skip their turn, which can be useful if they don’t have a suitable response or want to give other players a chance to play.
Desperate Times Call for Desperate Measures Cards
These cards are used to break the rules of the game, such as allowing a player to play two cards at once or change their answer after it has been revealed.
Effect | |
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Blank Cards | Allows players to write in their own responses |
Category Cards | Specifies the type of response players must give |
Draw From the Deck Cards | Instructs the player to draw additional cards |
Nope Cards | Allows players to veto the Card Czar’s choice |
Shuffle Cards | Instructs the players to shuffle the deck |
See the Future Cards | Allows players to peek at the top card of the White deck |
Call Sh*t Cards | Allows players to challenge responses |
Skip Cards | Allows players to skip their turn |
Desperate Times Call for Desperate Measures Cards | Allows players to break the rules of the game |
Round Structure
Each round of Cards Against Humanity consists of the following steps:
1. Selecting the Card Czar
* One player is randomly selected to be the Card Czar.
2. Dealing the Cards
* Ten white cards are dealt to each player.
3. Reading the Black Card
* The Card Czar draws a black card and reads it aloud.
4. Submitting Answer Cards
* Each player secretly selects one white card from their hand that they believe best answers the black card. They place it face down in front of the Card Czar.
5. Revealing the Answer Cards
* The Card Czar shuffles the answer cards and reveals them one at a time.
6. Deciding the Winner
* The Card Czar chooses the answer card they find funniest, most offensive, or otherwise most worthy of the black card.
7. Scoring
* The player who submitted the winning answer card scores one point.
* The Card Czar does not receive any points.
* The Card Czar role passes to the next player to the left.
Number of Players | Number of Rounds |
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4-8 | 10 |
9-12 | 15 |
13+ | 20 |
Ending the Game
The game of Cards Against Humanity ends when one player has played all of their cards. If two or more players have played all of their cards at the same time, the player with the most Black Cards wins.
Winning the Game
The player with the most Black Cards at the end of the game wins. If two or more players have the same number of Black Cards, the player with the most White Cards wins. If two or more players have the same number of Black and White Cards, the game ends in a draw.
Scoring
Players do not score points in Cards Against Humanity. The goal of the game is to have the most fun possible.
Time Limit
There is no time limit for Cards Against Humanity. Players can take as long as they want to come up with their answers.
Cheating
Cheating is not allowed in Cards Against Humanity. If a player is caught cheating, they will be disqualified from the game.
Variations
There are many variations of Cards Against Humanity that you can play. Some of the most popular variations include:
- Cards Against Humanity: Family Edition
- Cards Against Humanity: Green Box
- Cards Against Humanity: NSFW Edition
Variation | Description |
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Cards Against Humanity: Family Edition | A family-friendly version of the game with no offensive cards. |
Cards Against Humanity: Green Box | An expansion pack with 100 new cards. |
Cards Against Humanity: NSFW Edition | A version of the game with no restrictions on offensive content. |
Ad Hoc Rules
In the spirit of Cards Against Humanity, the creators encourage players to make up their own rules. Here are some of the most common ad hoc rules:
9. The Enforcer
One player is designated as the “Enforcer.” This player has the final say on all disputes, including whether or not a card is playable. The Enforcer can also make up new rules on the spot.
This rule can lead to some hilarious and unpredictable gameplay. However, it’s important to note that the Enforcer should be fair and impartial. Otherwise, the game can quickly become chaotic and frustrating.
Here are some tips for being a good Enforcer:
Be fair and impartial. |
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Don’t be afraid to make up new rules. |
Keep the game moving. |
Don’t be a bully. |
Variations and Expansions
Custom Decks
Create your own custom decks to personalize the game with specific themes, topics, or inside jokes. Share them with friends or play with them privately.
Black Card Only Variant
Remove all white cards from the deck and play with only the black cards. This variation encourages players to be more creative and come up with unexpected responses.
Blind Draw Variant
Each player is dealt a random hand of cards and keeps them hidden. When the judge reads the black card, players blindly choose a card from their hand to play.
No Judge Variant
Eliminate the role of the judge. Players take turns reading the black card and choosing their best response. The player with the most points at the end of the game wins.
Competitive Team Variant
Divide players into teams of two or more. Each team takes turns playing a card. The team with the highest-scoring combination wins the round.
Expansion Packs
Enhance the game with expansion packs that add new black and white cards with diverse and often controversial topics. Some popular expansions include:
Expansion Pack | Theme |
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“Cards Against Humanity: 90s Nostalgia Pack” | 90s pop culture, fashion, and technology |
“Cards Against Humanity: Family Edition” | Family-friendly jokes and situations |
“Cards Against Humanity: Absurd Box” | Outlandish, nonsensical, and bizarre topics |
Fan-Made Expansions
In addition to official expansion packs, there are numerous fan-made expansions available online. These expansions often explore niche themes or cater to specific communities.
How to Play Cards Against Humanity Rules
Cards Against Humanity is a party game for terrible people. The goal of the game is to be the player with the most Awesome cards at the end of the game. The game is played with a deck of cards, each of which has a black card with a question or fill-in-the-blank statement and a white card with a word or phrase that can be used to answer the question or fill in the blank.
To start the game, one player is designated as the Card Czar. The Card Czar draws a black card and reads it aloud. The other players then each choose a white card from their hand that they think is the best answer to the black card.
The Card Czar then reads all of the white cards aloud and chooses the one that they think is the funniest or most appropriate. The player who played the winning white card wins the black card.
The game continues until one player has won a certain number of black cards (usually 7). That player is then declared the winner of the game.
People Also Ask About How To Play Cards Against Humanity Rules
How many people can play Cards Against Humanity?
Cards Against Humanity can be played with 4-20 people.
What is the age limit for Cards Against Humanity?
Cards Against Humanity is recommended for ages 17 and up.
Can you play Cards Against Humanity online?
Yes, there are several websites and apps that allow you to play Cards Against Humanity online.